Selling of US dollar by exporters and banks propels the Indian currency higher.
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Selling of US dollar by exporters and banks propels the Indian currency higher.
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Valve has laid off a number of designers from its Artifact team, including Skaff Elias and lead designer Richard Garfield. Both were considered contractors under their consulting firm Three Donkeys. In an email exchange with Artifact fan site Artibuff, Garfield said the decision made sense.
“We weren’t surprised by the layoff considering how rocky the launch was, the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn’t going to be easy to get the game to where we wanted it,” he said. “The layoff makes sense for a number of reasons.”
Garfield said that now that the game has released, a smaller team may be able to respond to feedback more nimbly, and the expertise from his own consulting firm is less valuable after having already been on the project for so long. But, he also said both he and Skaff have offered to continue giving feedback as the game goes forward.
“We enjoyed working with Valve and I was impressed with their relentless focus on the quality of the game and experience being offered to the player,” he said.
These layoffs do not necessarily mean that Valve’s outlook for Artifact has changed in any significant way. Garfield’s contracting company was brought on for its expertise in making collectible card games, as he’s also the creator of the extremely popular Magic: The Gathering card game. Since the game is now released, Valve may have simply felt that he fulfilled his role. Still, Garfield openly mentioning the game’s rocky launch, paired with its relatively low player count, could mean trouble for the game. GameSpot has contacted Valve, but has not received comment as of time of publishing.
Artifact was conceptualized as a CCG set in the Dota 2 universe, so it borrows mechanics from that genre including distinct lanes of battle. Our review praised its unique take on card game mechanics, while warning that its pricing structure might turn off some players.
“Artifact is a capable reimagining of modern trading card games,” critic Daniel Starkey wrote. “It plays quite a bit differently than just about any of its contemporaries–digital or not–and while the marketplace is volatile to say the least, there’s little evidence that the pricing is straight-up predatory. Just note, however, that the game is not free-to-play and be prepared to spend some additional bit of money coming in. It would be nice to see some more extensive options for those wanting to play by themselves or in non-competitive settings, but beyond that, Artifact is a great showing.”
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Apple has set a date for its next big reveal event, and this one might be a bit different.
The company has sent out invitations for a March 25 event in San Francisco with the intriguing tagline, “It’s show time.” An accompanying graphic shows the “4… 3… 2…” countdown that is traditionally shown before the start of films and TV shows.
Apple is rumoured to be launching a video streaming service to potentially rival Netflix, Amazon Prime, and others. As GameSpot sister site CNET points out, Apple has in recent months inked content deals for new projects from M. Night Shyamalan, Steven Spielberg, Reese Witherspoon, and Oprah.
We’ll report back with all the big news from Apple’s March 25 event as it unfolds. One of the next big new streaming services in the works is Disney+, which is slated to arrive last this year.
GameSpot’s parent company, CBS, recently launched its own streaming service in CBS All-Access. The next original show for CBS All-Access is the new Twilight Zone, which comes to the service on April 1.
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Bethesda has announced the first piece of its three-part 2019 roadmap for Fallout 76 is delayed. Don’t worry, though, it’s only been delayed by a day.
“We are moving the release of Wild Appalachia back one day on all platforms,” Bethesda tweeted. “We just need a little more time to brew. Experience the new quest, crafting station & much more starting now on March 13.” Wild Appalachia was first announced on Fallout 76’s 100 day anniversary, alongside the game’s two other major follow-up expansions for 2019, Nuclear Winter and Wastelanders.
Wild Appalachia includes two new quests and a game mode, as well as several features. The two quests, titled Shear Terror and Ever Upwards, offer new stories for you to pursue, with the former focusing on mythical monsters and the latter having you join the Pioneer Scouts and earning merit badges. The new game mode, called Survival, is a PvP variation of Fallout 76’s Adventure mode. Of all the new features, brewing and distilling your own Nukashine recipes is the most notable, but the expansion also includes a means for exchanging unwanted legendary gear for new legendaries and setting up your own store for you to sell items to other players.
Fallout 76’s two other 2019 expansions are scheduled for much later in the year, with Nuclear Winter launching in the summer and Wastelanders in the fall. Nuclear Winter unlocks a new Legendary status and abilities for players who are level 50, and opens up Vaults 94 and 96 as challenging Raids for you to tackle with your friends. Wastelanders introduces “a tale with true choice and consequences” that includes a new main quest, factions, events, and features.
In our Fallout 76 review, Edmond Tran wrote, “Bethesda has stated it intends to continue supporting the game for a long time, but at launch, Fallout 76 is a poor experience. There are echoes of the series’ admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you’ll find no heart–just an inconsequential wasteland doomed to be nuked over and over again.”
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A former Activision creative higher-up pitched the company on a new IP, but the Call of Duty publisher didn’t go for it. Glen Schofield, the Dead Space co-creator who later established Call of Duty: WWII studio Sledgehammer Games, spoke about this in a new interview for what appears to be the first time.
“Did a little prototype for them–they didn’t go for it, but they should have,” Schofield told Game Informer.
Schofield pitched this new game–which he didn’t share any more details on–after he left Sledgehammer to take a position at Activision HQ. Sledgehammer’s other founder, Michael Condrey, moved to Activision corporate as well. Schofield teased that Condrey was working on “something” for Activision, while he was spending his own time working on “new game ideas.”
Schofield didn’t say why Activision vetoed his new game idea, and we’ve reached out to the company for comment but haven’t heard back. Whatever the case, Schofield talked about how making new IP is a challenging task. Activision Publishing, which is a part of Activision Blizzard, publishes franchises like Call of Duty, Spyro, and Crash. One of its highest profile new IPs was Bungie’s Destiny, which it published until the companies broke up but never owned outright as Bungie always held the IP rights.
With new IP, companies basically start from the bottom, with the the likelihood of strong return-on-investment potential seemingly not as high as it would be for an established series.
“It’s hard to get a great new IP going, and you’ve got to put time and money and effort into these things,” Schofield said. “We put time and effort into it, and some money, and it just didn’t work out.”
Schofield announced in December 2018 that he was leaving Activision. He left the company with no new job lined up, and that’s something he never thought he’d do. But with Activision not greenlighting his new IP, he said it was the right time to try something new.
“Not seeing the project greenlit–it was time [to leave Activision],” Schofield said. “There’s nothing bitter; everything about my years there were really good. I really enjoyed them. I never thought that [I’d] leave a place without a gig, right? I never thought about that. But nowadays I see why.”
Schofield is now taking meetings for new jobs, and he said he plans to do more networking at the Game Developers Conference later this month in San Francisco. As for Condrey, he landed a high-profile job heading up a new 2K development studio in Silicon Valley.
It’s been tough times at Activision Blizzard of late, as the company recently cut around 8 percent of its workforce in a downsizing that reportedly affected around 800 people.
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Control, an upcoming game by developer Remedy, is scheduled to come out this year, more specifically this summer. The tease was included in an interview for the cover story in the most recent issue of Game Informer magazine, with the rest of the article detailing the abilities that Control’s protagonist has at her disposal.
In Control, you play as Jesse Faden, a woman with supernatural abilities. At the game’s start, Jesse breaks into the Federal Bureau of Control–a fictional government agency that researches ways to explain and exploit paranormal phenomenon–in order to discover the truth about the origin of her powers. Her infiltration, however, runs into a snag, and she’s suddenly thrust into a fight to protect the Bureau as its new director.
Gameplay wise, it looks as if you’ll have plenty of tools at your disposal in Control. Jesse’s powerful supernatural abilities allow her to wield telekinesis to rip apart the environment, or lift herself up and fly through the air. She can also seize the minds of others, bending them to her will and forcing them to fight alongside her. Defensively, Jesse can use her powers to create a forcefield in front of her or instantly propel herself in any direction to dodge out of the way. When powers aren’t enough, Jesse also has access to a powerful firearm that can be upgraded in a variety of ways, giving it new forms that allow it to fire different types of bullets.
Control is one of our most anticipated games of 2019, seemingly blending together the best aspects of Remedy’s previous titles, Alan Wake and Quantum Break. Game director Mikael Kasurinen compared the atmosphere of Control to the 2018 movie Annihilation, while Remedy creative director Sam Lake loves that Control gives him the freedom to be weird again.
Control is currently scheduled for Xbox One, PS4, and PC.
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