Stadia Pricing Model Already Decided, But Google Isn’t Sharing It Just Yet

Google’s announcement of Stadia is a big step towards the future of cloud gaming. The service allows players to stream video games via the cloud across a variety of different devices. Google is still keeping a lot of details about Stadia close to the chest, but during GDC 2019, the company’s VP Phil Harrison sat down with GameSpot to further delve into the service.

During the interview, we asked Harrison about Stadia’s pricing model. We didn’t get too many details, but Harrison did reveal that a pricing model for Sadia already exists. It’s just being revealed at a later date. In an interview with Ubisoft CEO Yves Guillemot, Guillemot predicted Stadia would launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison was able to talk about the process behind deciding the specific model for Stadia, though. “[It was a lot] of very deep conversations with our developer and publisher partners over many many months, and years in some cases. A lot of deep consumer research. We have had a fantastic user research team as a core part of the Stadia team for two years now. And so, we have our point of view, we then test various hypotheses with consumers and publishing partners, and then get to the right result.”

During the interview, Harrison did confirm that Stadia would not support offline downloads. When asked if Google would consider adding the option down the line, Harrison said it was “not technically possible.” He further clarified that adding offline downloads to Stadia “would be a compromise of our vision.”

During the Google GDC keynote, the company announced that Stadia is scheduled to launch in 2019 in the US, Canada, UK, and “most of” Europe. More details, such as which games are coming to the service, will be revealed at a later time. For now, we know both Assassin’s Creed Odyssey and Doom Eternal are confirmed for the service. If you happened to miss the keynote, we’ve compiled every bit of Google gaming news.

If you’re still confused about how cloud gaming works, be sure to read our in-depth explanation. We’ve also outlined the top companies investing in cloud gaming tech.

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Google’s Stadia Won’t Allow Offline Downloads

Google is taking its first significant step into gaming with Stadia, its ambitious new cloud platform. Like Microsoft’s xCloud, Stadia will offer players the ability to stream video games across a variety of devices, along with a host of other innovations such as state sharing. And while there are still many questions lingering around the platform, one thing we now know is that it won’t offer offline downloads.

GameSpot got a chance to speak with Google VP Phil Harrison at the Game Developers Conference. We asked Harrison if Google will ever consider giving players the option to download content from Stadia and enjoy it offline, as services such as Spotify and Netflix do. “No, not technically possible,” Harrison replied. “It would be a compromise of our vision if we were to do that.”

This ties into Google’s previous confirmation that it won’t release its own set-top box to run Stadia; rather, all of the games available on the platform will be streamed from the company’s data centers, and they’ll be playable across across desktops, smartphones, laptops, tablets, and TVs–the latter through a Chromecast Ultra HDMI streamer. Google will, however, release a dedicated Stadia controller that features unique buttons to capture/share gameplay and access Google Assistant.

Only a handful of games have been confirmed for Stadia thus far, among them Doom Eternal and Assassin’s Creed Odyssey, which was the game Google used to test the platform last year under the Project Stream moniker. Google also announced it is forming its own first-party studio led by Jade Raymond to develop games exclusively for the platform.

Google Stadia is slated to launch later this year. It will initially be available in the US, Canada, the UK, and “most of” Europe. Google says it will share additional details about the platform and its launch lineup this summer. You can read more about how cloud gaming works and check out all of the Google gaming news from GDC.

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Apex Legends Battle Pass Lets You Unlock Crafting Metal Instead Of Loot Boxes

If you’re not a fan of loot boxes in Apex Legends, changing your Origin account region to Belgium removes them from the game. Instead, leveling up will unlock crafting metals bundles, which allows you to make the cosmetic items you want.

In Belgium, there are laws against loot boxes in video games. As Reddit user UnicornPL pointed out, this results in Belgium Apex Legends players earning crafting metals instead of Apex Packs when they level up. Rock Paper Shotgun went one step further to discover changing your region to Belgium allows you to take advantage of this as well, but adds on that it’s possible EA will block this trick soon.

Season 1: Wild Frontier has started in Apex Legends, and it’s added a battle pass and brand-new playable character, named Octane, to the game. The standard battle pass costs 950 Apex Coins. If you sign up for a one-month subscription to EA Access on Xbox One or Origin Basic Access on PC, you can effectively grab the battle pass for half off. There’s currently no cheaper option on PS4. For 2,800 Apex Coins, you can purchase a bundle that includes the pass and also unlocks 25 of its 100 levels of rewards. Like Fortnite, Apex Legends Season 1 battle pass lets you unlock enough Apex Coins to purchase next season’s pass. However, unlike Epic’s game, Apex Legend’s first battle pass does not include challenges.

Octane is the ninth Legend to join Respawn’s battle royale game, and he’s specifically designed for players looking for a little bit more speed. Like Mirage and Wraith–who have new battle pass skins–Octane is an offense-focused character. Octane’s tactical ability gives him a six-second boost of speed at the cost of his own health. His passive counteracts this, allowing the speed demon to regenerate his health while he’s out of combat. Finally, Octane’s ultimate ability allows him to throw out a launch pad that he, his allies, and enemies can use to launch into the air.

Apex Legends is available on Xbox One, PS4, and PC. In our Apex Legends review, Phil Hornshaw gave the game a 9/10, writing, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”

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Red Dead 2 Online’s Next Big Update Releases This Spring

Red Dead Redemption 2 released to a wave of positive praise. However, its online mode, Red Dead Online, hasn’t been met with the same positive reception. With outlaws incessantly griefing players out in the Wild Wild West, Rockstar Games has tasked itself with addressing the problem in a new update releasing later this spring.

Alongside the release of a new game update, a blog post on the official Rockstar website details some of the additions and changes coming to the game. Keeping in line with anti-griefing methods implemented in February, Red Dead Online will add a hostility system. Players who defend themselves against attackers won’t receive a bounty or an increase in their hostility meter as long as they don’t initiate the gunfight. If you happen to gun down your griefer, your hostility meter won’t increase. The hostility meter won’t affect Free Roam events and missions, Showdowns, Races, and other structured events either.

Rockstar acknowledges not every cowboy’s an outlaw. “Some players just want to immerse themselves in the world, riding, hunting, and fishing in peace,” the post reads. To this effect, the developers are including two modes of play: Offensive and Defensive. Offensive play lets players interact with the world however they see fit, like the current Free Roam mode. Defensive play is, according to Rockstar, “a more evolved version of the Passive Mode concept,” giving players access to the entire open world while de-emphasizing conflict.

Choosing to play in Defensive changes some of the game’s mechanics. For example, Defensive players can’t be lassoed, but if you, in Defensive play, lasso a player, you’ll be removed from the playstyle with a “significant Hostility level increase.” Further, you won’t be able to lock-on to players in Defensive play. But in the same token, players can’t lock-on to you either. Sounds like a fair trade-off for those looking to bask in the world a little longer.

Additionally, this Red Dead Online update will bring about new A Land of Opportunities missions, more Free Roam missions, an introduction to dynamic events (ambushes, resues, etc.), and more. And another Red Dead Redemption classic weapon, the LeMat Revolver, will make its way to the game with this update.

In our Red Dead Redemption 2 review, we called the game “an excellent prequel, but it’s also an emotional, thought-provoking story in its own right, and it’s a world that is hard to leave when it’s done.”

Red Dead Redemption 2 is available now for PC, PS4, and Xbox One.

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Xbox Boss Reacts To Google Stadia Reveal In Internal Email

Google’s announcement of its streaming platform Stadia was being carefully watched not just by gamers and press, but also by competitors. Microsoft’s Xbox division, which appears primed to be a major competitor to Google in the game streaming business, reportedly feels encouraged by the news.

An internal email from Xbox head Phil Spencer was published by Thurrott. While Spencer concedes that he was impressed by how well Google leveraged its various technologies, he also suggested that Google’s approach validates the current course for his division. The tone of the email strongly suggests that Xbox is planning its own streaming service, and that we’ll see it unveiled at E3 2019.

Microsoft has already indicated that it is working on a streaming solution with the announcement of Project xCloud, which will begin public tests this year. Most recently we saw it in action playing Forza Horizon 4. Google unveiled its streaming solution first, but Microsoft has similar infrastructure tools and an established gaming brand in Xbox.

Spencer also alludes specifically to E3, saying that will be Xbox’s turn to “go big.” This phrasing rings a bell, as he also used it when declaring that the company would be appearing at E3 after news broke that Sony would be dropping out of the show.

Streaming games through the cloud appears to be the next corporate battleground. You can read up on everything we know about Stadia and our hands-on impressions, or just familiarize yourself on cloud streaming and some companies eyeing the emerging market.

Spencer’s email can be read in full below:

We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago..

Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.

But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big.

We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I’ve been saying for a while, it’s all about execution. This is even more true today.

Energizing times.

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